Power and Identity in Terminal 3
"The next passenger should be coming in for secondary screening any moment now. You know the drill. Don鈥檛 take too long.鈥
When viewers put on the , a pair of smartglasses that merges real and virtual realities, and step into installation room of , they find themselves in an airport screening room and assume the role of a security officer. Facing them is a hologram passenger selected for interrogation. At the end, participants will decide whether or not the hologram may enter the United States.
Terminal 3, created by Asad Malik 鈥19 of with key collaboration from of RYOT, is an augmented reality (AR) experience.
Terminal 3 has been chosen as part of 鈥檚 lineup, running April 20-28. Working with Malik, a team of Bennington students, including Story Editor Viva Wittman 鈥18, Director of Depth Musa Ghaznavi 鈥20, and Director of Sound Jack Gerrard 鈥18, have been integral to this project.
Terminal 3 was inspired by an unpleasant screening Malik had in an airport while on his way to Bennington. Since September 2017, Malik, Wittman, and Gerrard have worked on the project, which started as an exploration of the experiences millennial college students had when they left their home countries and arrived at Bennington for the first time.
Initially, the group conducted interviews and filmed on a single camera at Malik鈥檚 studio in VAPA. About three months into the project, Ghaznavi joined the team. With his help, the group started shooting interviews on two cameras, respectively calibrated for color and depth, which resulted in higher-quality footage.
Over , the Terminal 3 team traveled to RYOT鈥檚 studio in Los Angeles, where they had access to a soundproof space and green screen. While working there, the focus of the project began to broaden to include a wider demographic of people.
We didn鈥檛 want to make the project just about Bennington students. It isn鈥檛 just about us, it鈥檚 a bigger problem.
Musa Ghaznavi '20
Though the group鈥檚 interview with Zubair Siddiqui 鈥20, a Pakistani student who transferred to Bennington, is included in the final cut, the Tribeca simulation is otherwise comprised of interviews conducted during FWT in Los Angeles and during this term in New York City.
As Story Editor, Wittman reached out to dozens of mosques, organizations, and individuals across Los Angeles to find the cast of Terminal 3. From there, she and Philipp Schaeffer, who works with Malik at 1RIC, conducted nine interviews, which included devout Muslims with varying social and religious perspectives, as well as people who are perceived as Muslim but are not religious.
The simulation鈥檚 story follows a branching narrative, so while the beginning and end points are fixed, the middle of it can take multiple paths, depending on the viewer鈥檚 responses.
Wittman studies Acting and Dance at Bennington and also writes poetry and plays. However, the complexity of Terminal 3鈥檚 narrative structure was a new challenge for her.
鈥淭he branching narrative can鈥檛 be edited like a movie: it doesn鈥檛 just cut and go to the next clip,鈥 Wittman said. 鈥淚t has to follow naturally, like a person is actually speaking or answering questions. The process definitely got easier, but even though all the elements of storytelling seemed to fit, I wound up working in a way I鈥檇 never imagined.鈥
From its early stages as a Bennington-centric project to its complete Tribeca-ready form, the creation of Terminal 3, Wittman, Ghaznavi, and Gerrard all agree, has been swift.
鈥淎t this point, there isn鈥檛 a developed process for AR projects, so we all wear many hats鈥 Gerrard said. 鈥淯nlike film, which has an established workflow, we鈥檝e had to create our own.鈥
In addition to bringing their areas of expertise to the project, everyone on the Terminal 3 team has learned new skills for their job. For Gerrard, in addition to sound engineering, his work has also included coding using Unity and C Sharp softwares.
鈥Terminal 3 has pretty much directly fed into my ,鈥 Gerrard, who studies Computer Science and Music, said. 鈥淚t was really funny because I kept wondering how I鈥檇 make those two ends meet. But then Asad offered me this job doing computer science and music! I wouldn鈥檛 be able to do any of this if I hadn鈥檛 already been studying at Bennington for three years.鈥
As the group found a process that worked for them鈥攕tarting with Wittman鈥檚 interviews, moving through Ghaznavi and Gerrard鈥檚 film and sound editing, and ending with Malik鈥檚 AR coding鈥攖heir turnover time shrunk from creating one hologram per month to two per week.
When Terminal 3 was accepted into Tribeca, Malik, who was attending Sundance Film Festival at the time, called Wittman, Gerrard, and Ghaznavi to share the news. After its Tribeca world premiere, the project鈥檚 creators hope that it will tour other festivals and museums.
Ghaznavi, who studies Visual Art and Drama and whose Plan focuses around reimagining Muslim identity in a positive light, is also eager to find ways to bring Terminal 3 to a wider audience.
鈥Terminal 3 is a 10-minute experience per person,鈥 Ghaznavi said. 鈥淏ut I wish it could be something everyone could experience.鈥
Ghaznavi said that the simulation in its current form, while 鈥渆ye opening,鈥 is still accessible only to people who voluntarily attend the festivals and museums featuring the project. However, the simulation鈥檚 challenging message鈥攚hich comes in the form of a twist ending鈥攊s widely relevant.
鈥淚 want viewers to leave feeling uncomfortable,鈥 Ghaznavi said. 鈥淢uslim identity and the perception of it affects a large group of people, and that large group is regularly put into uncomfortable situations because of it. I want viewers to leave the experience thinking about this problem."
Wittman agreed that the most interesting part of the experience is also the most uncomfortable.
鈥淎s the viewer, you鈥檙e forcibly put into a position of power, and depending on who you are, that can have different results,鈥 Wittman said. 鈥淚t becomes a much more personal experience than just reading about people鈥檚 lives.鈥
Further reading: Malik discusses Terminal 3 in The New York Times.
By Natalie Redmond, Associate Writer